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Interview with Aleksey Agir of Brutal John

As a 90's inspired "boomer shooter" with retro graphics, Brutal John reminds me of games like Duke Nukem, Serious Sam, Doom, and Soldier of Fortune. Developed by 'OldSchool Laws Interactive' (a three-person indie team that's mostly comprised of ex-3D Realms employees), the game has been in development since 2020 and is scheduled to be released later this year.
To find out a little bit more about Brutal John, I interviewed Aleksey Agir (Tech Artist, Programmer, Game Designer - OldSchool Laws Interactive), and also got to ask him as to what advice he would give to new and upcoming game developers. Enjoy!
https://www.youtube.com/watch?v=IZzSPZ15F5A
I understand that OldSchool Laws is a 3 person development team that's mainly comprised of ex 3D Realms employees. Given that the studio formed in 2012, what has the studio been up to since?
The studio was originally called Black Ice Team, and we worked on the shooter called Max The Revenger, based on the UDK Engine (UE3). Soon the shooter was cancelled and the team was disbanded. Then, for a long time we worked at 3D Realms on such games as: Rise of The Triad (2013), Bombshell, Rad Rodgers, Ion Fury, etc. In 2019 the full team reunited and work on Brutal John began.
How long has Brutal J...

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