As the latest game in the Sword Art Online franchise, Fatal Bullet has the player assume their own avatar in the world of Gun Gale Online, where they get to explore devastated lands and "experience an original story supervised by series creator Reki Kawahara that unfolds and changes based on the players’ choices and interaction".
However, with the latest title eschewing the series gameplay traditions of incorporating MMO-inspired JRPG mechanics, Fatal Bullet plays more like a third person action RPG shooter. With this in mind, I sat down with the game's Producer, Yosuke Futami, and got to ask him as to what inspired such a change. Enjoy!
https://www.youtube.com/watch?v=Q2kRS8EgyDo
The previous Sword Art Online games were more like conventional RPGs. Fatal Bullet however is a third person shooter with RPG elements. What made you have a change of direction for Fatal Bullet in comparison to what came before?
The Sword Art Online world is about a game inside a story. The first was about double swords, and the second was about magic and flying, and after that there was an episode in the anime – so all of those three games were MMORPGs. The first two games had been released already as RPG games in our world. This time however, the sett...
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