Guilty Gear Strive – interview with Ken Miyauchi
As one of the premier 2D fighting games on the market today, Guilty Gear Strive represents the latest addition to a series that initially got its start in 1998. And whilst the series wasn't given [...]
Trinity Fusion – interview with Craig Hauser (Level Designer, Angry Mob Games)
Although Trinity Fusion was soft launched on Steam Early Access in April this year, it's not being hard launched until 15 December 2023 when it finally gets a Version 1.0 update, and when it officially [...]
Banishers: Ghosts of New Eden – interview with Philippe Moreau and Karim Benfares
Due out on 13 February 2024 for the PlayStation 5, Microsoft Windows, Xbox Series X and Series S consoles, Banishers: Ghosts of New Eden is an upcoming story driven action-RPG where player decisions have dramatic [...]
Lords Of The Fallen – interview with Alexandre Chaudret and Cezar Virtosu
Released today for the PlayStation 5, XBox Series X/S, and PC, Lords Of The Fallen is a reboot/sequel to the 2014 video game of the same name. Developed by HexWorks and published by CI Games, [...]
Paranoid – interview with Konrad Pieńkowski (Game Designer, Madmind Studio)
Having already made Agony and Succubus, Paranoid is an upcoming horror game that's being developed by Madmind Studio - a Polish game development studio that was set up in 2016. Due out later this year, [...]
Interview with Mauricio Garcia of The Game Kitchen (Blasphemous 2, The Last Door)
As the CEO and producer of The Game Kitchen, Mauricio Garcia has played a pivotal role in the independent Spanish developer's success since it was formed in 2010. And whilst there have been numerous ups [...]
Payday 3 – interview with Almir Listo (Global Brand Director and Head of Community, Starbreeze)
One of the biggest problems which a development studio has when trying to create a sequel to its hit game, is making sufficient changes to the franchise's core gameplay, whereby the new game feels distinctly [...]
Just About – interview with Rupert Loman on his new gaming-centric community platform
As someone who founded Eurogamer, and spearheaded the website into becoming one of the biggest (and many would argue - best) media portals in the UK, Rupert Loman is acutely aware of the challenges which [...]
Daymare: 1994 Sandcastle – interview with Michele Giannone (Creative Director, Invader Studios)
As the Creative Director of Daymare: 1994 Sandcastle, Michele Giannone is well aware of the reception which his first Daymare: 1998 game received upon its release - with many players stating that whilst Invader Studios [...]
A conversation with Bing AI Chatbot where we talk about Nintendo and its fans
Whilst using Skype today, I was interrupted by Bing AI Chatbot - "an AI preview, so I'm still learning. Sometimes I might say something weird. Don't get mad at me, I'm just trying to get [...]