Interview with Boghog of ‘Mechanical Star Astra’
With the PC proving to be a fertile ground for indie developers, the platform is also proving to be immensely popular amongst shmup evangelists. To this extent, we've seen big-hitters such as Blue Revolver, ZeroRanger, [...]
Interview with James Stone of Xenosis: Alien Infection
As someone who really liked Alien Breed on the Amiga, what initially attracted me towards Xenosis: Alien Infection was its retro-inspired look that pays homage to Team 17's sci-fi franchise. At the same time, the [...]
Interview with Alexey Testov of Inmost
With Apple Arcade making a splash last year, one of the developers it wooed for its fledgling subscription service was a small Lithuanian studio by the name of Hidden Layer Games. Comprising just two people [...]
Interview with Thomas Jenns of Valfaris
Coming from the same development team behind Slain: Back From Hell, Valfaris is a run and gun game in the same mould as Contra. However, whilst Slain was considered as being a bit of a [...]
What I Think – Terminator: Resistance (PS4 version tested)
With the monumental box office failure of Terminator: Dark Fate, many critics are espousing the idea that the franchise is done, and has been ever since the release Terminator 2: Judgement Day. Theirs is a [...]
Interview with Benedict Braitsch of Strictly Limited Games
I remember interviewing Josh Fairhurst of Limited Run Games in 2016, and since his company's formation, there have been a number of viable competitors entering the limited print run niche. With Strictly Limited Games being [...]
Interview with Dominik Schön of A Juggler’s Tale
The product of a 3 person team based in Germany, A Juggler's Tale is a small indie game that is being made by young creatives from the internationally renowned university, "Filmakademie Baden-Württemberg". Still only the [...]
Interview with Sander van Zanten of Deliver Us The Moon
Having never heard of Deliver Us The Moon until very recently, I was intrigued by the premise of a sci-fi thriller that's set in space during a time period when Earth's natural resources have been [...]
Interview with Cyrille Lagarigue of Streets Of Rage 4
With Sega looking to revive its "idle IPs", it was only a matter of time before Streets of Rage would be getting resurrected. And whilst the company has decided to take an off-hand (supervisory) approach, [...]
Interview with Michele Giannone of Daymare 1998
As a major fan of Capcom's long-standing survival horror franchise, Michele Giannone was part of the Resident Evil 2: Reborn project that got shut down a month after its public unveiling. Not discouraged by these [...]