Payday 3 – interview with Almir Listo (Global Brand Director and Head of Community, Starbreeze)

One of the biggest problems which a development studio has when trying to create a sequel to its hit game, is making sufficient changes to the franchise's core gameplay, whereby the new game feels distinctly [...]

By |September 18th, 2023|Categories: ARTICLES|0 Comments

Daymare: 1994 Sandcastle – interview with Michele Giannone (Creative Director, Invader Studios)

As the Creative Director of Daymare: 1994 Sandcastle, Michele Giannone is well aware of the reception which his first Daymare: 1998 game received upon its release - with many players stating that whilst Invader Studios [...]

By |August 30th, 2023|Categories: ARTICLES|0 Comments
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