Interview with Tim Hugall – Creator and Editor of Sega Mania Magazine
As someone who was once the creator and editor of their own self-funded videogames magazine, it's always nice to see enterprising individuals come up with their own take of what an "indie" videogames magazine should [...]
Interview with Brandon Yu (aka Chaoclypse)
I first heard about Brandon Yu (aka Chaoclypse) after he released his first commercial game on Steam - Hayai. What I liked about his game was that it was less than £2, and had been [...]
Interview with Arsi “Hakita” Patala of ULTRAKILL
There have a number of FPS games recently that have featured the old school gameplay and design formula of classics like Doom. This has lead many to believe that the games industry is currently undergoing [...]
Interview with Adrien Jabert of SHMUP Creator
During the days of the Amiga and Atari ST, we had a little game creation engine called Shoot-'Em-Up Construction Kit (a.k.a. SEUCK). Created by Sensible Software, SEUCK allowed users to make simple shoot 'em ups [...]
Interview with Wesley de Waart of Selaco
Created independently by a small team of talented developers who have no interest in partnering up with a publisher, Selaco was originally conceived by Wesley de Waart who has built his Altered Orbit Studios around [...]
Interview with Tomasz Hałajko of Cynthia: Hidden in the Moonshadow
Made with the Unity Engine, Cynthia: Hidden in the Moonshadow is the brainchild of a 26 year old Polish developer who started working on the game outside of his working hours in March 2020. Since [...]
I sent an email to CEX today
I sent an email to CEX today. You can read it below: Hello I understand that CEX is one of the biggest retailers in its sector, but I also think that it can be improved [...]
Interview with Boghog of ‘Mechanical Star Astra’
With the PC proving to be a fertile ground for indie developers, the platform is also proving to be immensely popular amongst shmup evangelists. To this extent, we've seen big-hitters such as Blue Revolver, ZeroRanger, [...]
Interview with James Stone of Xenosis: Alien Infection
As someone who really liked Alien Breed on the Amiga, what initially attracted me towards Xenosis: Alien Infection was its retro-inspired look that pays homage to Team 17's sci-fi franchise. At the same time, the [...]
Interview with Alexey Testov of Inmost
With Apple Arcade making a splash last year, one of the developers it wooed for its fledgling subscription service was a small Lithuanian studio by the name of Hidden Layer Games. Comprising just two people [...]