I bought ‘Teenage Mutant Ninja Turtles: Shredder’s Revenge’ (PS5) brand new for £16.95, whereas CEX sell used copies for £30.00
I bought Teenage Mutant Ninja Turtles: Shredder's Revenge (PS5) the other day (Wednesday 5th April 2023 to be precise). I bought the game from The Game Collection, and paid £16.95 (including postage). Now, I don't [...]
Interview with Aleksey Agir of Brutal John
As a 90's inspired "boomer shooter" with retro graphics, Brutal John reminds me of games like Duke Nukem, Serious Sam, Doom, and Soldier of Fortune. Developed by 'OldSchool Laws Interactive' (a three-person indie team that's [...]
Interview with Simon Parkin of ‘My Perfect Console’ podcast
As someone who has been following the work of Simon Parkin for over a decade, it was a welcome surprise to discover that the award winning journalist and author has recently launched his own podcast. [...]
I was banned from the GameStop subreddit for trying to “unionise” GameStop employees
I had one of my posts removed from Reddit earlier today in which I tried to "unionise" GameStop employees. You can read it below, as well as my correspondence with the moderators who then proceeded [...]
Interview with Maciej Łączny of Untold Tales
As the publisher of highly acclaimed titles such as Arise: A Simple Story and Golf Club: Wasteland, Untold Tales has certainly carved out a respectable name for itself amongst indie gaming fans. And with a [...]
Interview with Steven Kick of System Shock remake
With the remake of System Shock having been in development purgatory since its original announcement in 2016, Nightdive Studios has faced constant challenges in getting the game ready for release. Now, with the game finally [...]
Interview with Manjae Lee and Chanwoo Cho of The Devil Within: Satgat
As someone who was a fan of the old side-scrolling Shinobi and Strider games during the 16-bit era, The Devil Within: Satgat immediately caught my interest for its hack and slash combat that veers towards [...]
Phantom Fury interview: Build vs Unreal, boomer shooters, tips on making a FPS
With boomer shooters enjoying a resurgence of popularity in recent years, it could be argued that one of the retro styled FPS games that people are most looking forward to next year is the follow-up [...]
De-Exit: Eternal Matters interview: 3D platformers, getting the word out, and development challenges
At Gamescom this year, one of the games that caught my interest in the Indie Arena was a little known 3D platformer by Sandbloom Studio. With a voxel art aesthetic that also incorporates action adventure [...]
Interview with Andreas Schmiedecker of Outcast 2: A New Beginning
Since the original Outcast game came out 20 years ago, we've had a number of science-fantasy action adventure games come out and enjoy success in the marketplace. Now, THQ Nordic and Appeal Studios are hard [...]