In my interview with Felipe Rojo, the Business Development Manager talks about his company, Badland Games, and discusses various subjects pertaining to the Spanish developer and publisher of indie games. During our conversation, Felipe Rojo talks at length about the origins of his company, its place within the emerging indie market, the problems that publishers face in printing physical games for Microsoft and Nintendo consoles. We also talk about certain indie titles such as Axiom Verge and No Man’s Sky, and how these compare to Nintendo’s own efforts. Why the XBox brand is suffering in today’s market and how Microsoft can salvage the situation. Felipe then closes off the interview by discussing BadLand Games’ future plans. Check out the interview to get the full low-down.