
I bought ‘Teenage Mutant Ninja Turtles: Shredder’s Revenge’ (PS5) brand new for £16.95, whereas CEX sell used copies for £30.00
I bought Teenage Mutant Ninja Turtles: Shredder’s Revenge (PS5) the other day (Wednesday 5th April 2023 to be precise). I bought the game from The […]
Interview with Choi Ji-Won of Lies Of P
With Soulslike games gaining mainstream popularity in recent years, one game that's stood out for me in recent months is Lies of P - a faster paced hack and slash style game that's reminiscent of [...]
Interview with Julien Herbert of Arkanoid: Eternal Battle
One of the major problems in rejuvenating old franchises is trying to determine as to how they can be made to appeal to modern day audiences. And with the original Arkanoid game being over 30 [...]
Interview with Tomasz Gop of Flying Wild Hog (Evil West, Shadow Warrior)
As someone who has been in the industry since 2006, and as the Lead Producer of this year's upcoming Evil West game, Tomasz Gop is extremely aware of how hard it is for a game [...]
Interview with Kevin Choteau and Kevin Pinson of A Plague Tale: Requiem
As one of my most anticipated games for this year, A Plague Tale: Requiem is the sequel to what was ultimately a surprise hit for developer Asobo Studio and publisher Focus Entertainment, and which won [...]
Interview with Billy Basso of Animal Well
As a 2D Metroidvania with a heavy emphasis on exploration, Animal Well reminds me of a much more simpler era with its 8-bit style pixel art graphics. At the same time, the game also evokes [...]
Interview with TamTu Bui of After The Fall
As a company that specialises in VR games, Vertigo Games is well positioned in riding out the VR technological wave that's currently sweeping the industry. And having already developed the VR zombie shooter Arizona Sunshine, [...]
Interview with Kyle Banks of Farewell North
As the debut game from Kyle Banks, an Edinburgh based software engineer, Farewell North is an open world adventure game where you play as a border collie who accompanies his owner through the Scottish Highlands. [...]
Interview with Mikael Hedberg of Alone In The Dark
Next year, PS5, Xbox Series X/S, and PC players can look forward to Alone In The Dark - a reimagined love letter to the 30 year old classic that was responsible for pioneering the survival [...]
CEX stores will be open on Monday from 1pm
I was hoping to be able to go to the supermarket on Monday 19th September (after 5pm). But I don't want to be accosted with obnoxiously loud music whilst walking past a CEX store. And [...]
Interview with Alberto Moreno of Dyschronia: Chronos Alternate
With E3 being cancelled this year, there's been a lot of talk on whether big consumer and industry events (like E3 and Gamescom) are even necessary in an age in which people predominantly consume videogame [...]
Interview with Jacob Dzwinel of Midnight Fight Express
One of the great things about indie games today is that modern development tools enable creators to just go absolutely crazy with their passion projects - that also don't need to be approved by committee. [...]
Interview with Tim Hugall – Creator and Editor of Sega Mania Magazine
As someone who was once the creator and editor of their own self-funded videogames magazine, it's always nice to see enterprising individuals come up with their own take of what an "indie" videogames magazine should [...]
Interview with Brandon Yu (aka Chaoclypse)
I first heard about Brandon Yu (aka Chaoclypse) after he released his first commercial game on Steam - Hayai. What I liked about his game was that it was less than £2, and had been [...]
Interview with Arsi “Hakita” Patala of ULTRAKILL
There have a number of FPS games recently that have featured the old school gameplay and design formula of classics like Doom. This has lead many to believe that the games industry is currently undergoing [...]
Interview with Adrien Jabert of SHMUP Creator
During the days of the Amiga and Atari ST, we had a little game creation engine called Shoot-'Em-Up Construction Kit (a.k.a. SEUCK). Created by Sensible Software, SEUCK allowed users to make simple shoot 'em ups [...]
Interview with Wesley de Waart of Selaco
Created independently by a small team of talented developers who have no interest in partnering up with a publisher, Selaco was originally conceived by Wesley de Waart who has built his Altered Orbit Studios around [...]
Will there ever be a pushback against music streaming services?
I bought two relatively niche music CDs recently (Paw 'Death To Traitors' and Earth 'The Bees Made Honey In The Lion's Skull'), and it made me realise that I very much prefer the "olden days" [...]
Interview with Tomasz Hałajko of Cynthia: Hidden in the Moonshadow
Made with the Unity Engine, Cynthia: Hidden in the Moonshadow is the brainchild of a 26 year old Polish developer who started working on the game outside of his working hours in March 2020. Since [...]
I sent an email to CEX today
I sent an email to CEX today. You can read it below: Hello I understand that CEX is one of the biggest retailers in its sector, but I also think that it can be improved [...]
Interview with Boghog of ‘Mechanical Star Astra’
With the PC proving to be a fertile ground for indie developers, the platform is also proving to be immensely popular amongst shmup evangelists. To this extent, we've seen big-hitters such as Blue Revolver, ZeroRanger, [...]