
I bought ‘Teenage Mutant Ninja Turtles: Shredder’s Revenge’ (PS5) brand new for £16.95, whereas CEX sell used copies for £30.00
I bought Teenage Mutant Ninja Turtles: Shredder’s Revenge (PS5) the other day (Wednesday 5th April 2023 to be precise). I bought the game from The […]
Interview with Mikael Hedberg of Alone In The Dark
Next year, PS5, Xbox Series X/S, and PC players can look forward to Alone In The Dark - a reimagined love letter to the 30 year old classic that was responsible for pioneering the survival [...]
CEX stores will be open on Monday from 1pm
I was hoping to be able to go to the supermarket on Monday 19th September (after 5pm). But I don't want to be accosted with obnoxiously loud music whilst walking past a CEX store. And [...]
Interview with Alberto Moreno of Dyschronia: Chronos Alternate
With E3 being cancelled this year, there's been a lot of talk on whether big consumer and industry events (like E3 and Gamescom) are even necessary in an age in which people predominantly consume videogame [...]
Interview with Jacob Dzwinel of Midnight Fight Express
One of the great things about indie games today is that modern development tools enable creators to just go absolutely crazy with their passion projects - that also don't need to be approved by committee. [...]
Interview with Tim Hugall – Creator and Editor of Sega Mania Magazine
As someone who was once the creator and editor of their own self-funded videogames magazine, it's always nice to see enterprising individuals come up with their own take of what an "indie" videogames magazine should [...]
Interview with Brandon Yu (aka Chaoclypse)
I first heard about Brandon Yu (aka Chaoclypse) after he released his first commercial game on Steam - Hayai. What I liked about his game was that it was less than £2, and had been [...]
Interview with Arsi “Hakita” Patala of ULTRAKILL
There have a number of FPS games recently that have featured the old school gameplay and design formula of classics like Doom. This has lead many to believe that the games industry is currently undergoing [...]
Interview with Adrien Jabert of SHMUP Creator
During the days of the Amiga and Atari ST, we had a little game creation engine called Shoot-'Em-Up Construction Kit (a.k.a. SEUCK). Created by Sensible Software, SEUCK allowed users to make simple shoot 'em ups [...]
Interview with Wesley de Waart of Selaco
Created independently by a small team of talented developers who have no interest in partnering up with a publisher, Selaco was originally conceived by Wesley de Waart who has built his Altered Orbit Studios around [...]
Will there ever be a pushback against music streaming services?
I bought two relatively niche music CDs recently (Paw 'Death To Traitors' and Earth 'The Bees Made Honey In The Lion's Skull'), and it made me realise that I very much prefer the "olden days" [...]
Interview with Tomasz Hałajko of Cynthia: Hidden in the Moonshadow
Made with the Unity Engine, Cynthia: Hidden in the Moonshadow is the brainchild of a 26 year old Polish developer who started working on the game outside of his working hours in March 2020. Since [...]
I sent an email to CEX today
I sent an email to CEX today. You can read it below: Hello I understand that CEX is one of the biggest retailers in its sector, but I also think that it can be improved [...]
Interview with Boghog of ‘Mechanical Star Astra’
With the PC proving to be a fertile ground for indie developers, the platform is also proving to be immensely popular amongst shmup evangelists. To this extent, we've seen big-hitters such as Blue Revolver, ZeroRanger, [...]
Interview with James Stone of Xenosis: Alien Infection
As someone who really liked Alien Breed on the Amiga, what initially attracted me towards Xenosis: Alien Infection was its retro-inspired look that pays homage to Team 17's sci-fi franchise. At the same time, the [...]
Interview with Alexey Testov of Inmost
With Apple Arcade making a splash last year, one of the developers it wooed for its fledgling subscription service was a small Lithuanian studio by the name of Hidden Layer Games. Comprising just two people [...]
Interview with Thomas Jenns of Valfaris
Coming from the same development team behind Slain: Back From Hell, Valfaris is a run and gun game in the same mould as Contra. However, whilst Slain was considered as being a bit of a [...]
What I Think – Terminator: Resistance (PS4 version tested)
With the monumental box office failure of Terminator: Dark Fate, many critics are espousing the idea that the franchise is done, and has been ever since the release Terminator 2: Judgement Day. Theirs is a [...]
Interview with Benedict Braitsch of Strictly Limited Games
I remember interviewing Josh Fairhurst of Limited Run Games in 2016, and since his company's formation, there have been a number of viable competitors entering the limited print run niche. With Strictly Limited Games being [...]
Interview with Dominik Schön of A Juggler’s Tale
The product of a 3 person team based in Germany, A Juggler's Tale is a small indie game that is being made by young creatives from the internationally renowned university, "Filmakademie Baden-Württemberg". Still only the [...]
Interview with Sander van Zanten of Deliver Us The Moon
Having never heard of Deliver Us The Moon until very recently, I was intrigued by the premise of a sci-fi thriller that's set in space during a time period when Earth's natural resources have been [...]