
I sent an email to CEX today
I sent an email to CEX today. You can read it below: Hello I understand that CEX is one of the biggest retailers in its […]
Interview with Arsi “Hakita” Patala of ULTRAKILL
There have a number of FPS games recently that have featured the old school gameplay and design formula of classics like Doom. This has lead many to believe that the games industry is currently undergoing [...]
Interview with Adrien Jabert of SHMUP Creator
During the days of the Amiga and Atari ST, we had a little game creation engine called Shoot-'Em-Up Construction Kit (a.k.a. SEUCK). Created by Sensible Software, SEUCK allowed users to make simple shoot 'em ups [...]
Interview with Wesley de Waart of Selaco
Created independently by a small team of talented developers who have no interest in partnering up with a publisher, Selaco was originally conceived by Wesley de Waart who has built his Altered Orbit Studios around [...]
Will there ever be a pushback against music streaming services?
I bought two relatively niche music CDs recently (Paw 'Death To Traitors' and Earth 'The Bees Made Honey In The Lion's Skull'), and it made me realise that I very much prefer the "olden days" [...]
Interview with Tomasz Hałajko of Cynthia: Hidden in the Moonshadow
Made with the Unity Engine, Cynthia: Hidden in the Moonshadow is the brainchild of a 26 year old Polish developer who started working on the game outside of his working hours in March 2020. Since [...]
I sent an email to CEX today
I sent an email to CEX today. You can read it below: Hello I understand that CEX is one of the biggest retailers in its sector, but I also think that it can be improved [...]
Interview with Boghog of ‘Mechanical Star Astra’
With the PC proving to be a fertile ground for indie developers, the platform is also proving to be immensely popular amongst shmup evangelists. To this extent, we've seen big-hitters such as Blue Revolver, ZeroRanger, [...]
Interview with James Stone of Xenosis: Alien Infection
As someone who really liked Alien Breed on the Amiga, what initially attracted me towards Xenosis: Alien Infection was its retro-inspired look that pays homage to Team 17's sci-fi franchise. At the same time, the [...]
Interview with Alexey Testov of Inmost
With Apple Arcade making a splash last year, one of the developers it wooed for its fledgling subscription service was a small Lithuanian studio by the name of Hidden Layer Games. Comprising just two people [...]
Interview with Thomas Jenns of Valfaris
Coming from the same development team behind Slain: Back From Hell, Valfaris is a run and gun game in the same mould as Contra. However, whilst Slain was considered as being a bit of a [...]
What I Think – Terminator: Resistance (PS4 version tested)
With the monumental box office failure of Terminator: Dark Fate, many critics are espousing the idea that the franchise is done, and has been ever since the release Terminator 2: Judgement Day. Theirs is a [...]
Interview with Benedict Braitsch of Strictly Limited Games
I remember interviewing Josh Fairhurst of Limited Run Games in 2016, and since his company's formation, there have been a number of viable competitors entering the limited print run niche. With Strictly Limited Games being [...]
Interview with Dominik Schön of A Juggler’s Tale
The product of a 3 person team based in Germany, A Juggler's Tale is a small indie game that is being made by young creatives from the internationally renowned university, "Filmakademie Baden-Württemberg". Still only the [...]
Interview with Sander van Zanten of Deliver Us The Moon
Having never heard of Deliver Us The Moon until very recently, I was intrigued by the premise of a sci-fi thriller that's set in space during a time period when Earth's natural resources have been [...]
Interview with Cyrille Lagarigue of Streets Of Rage 4
With Sega looking to revive its "idle IPs", it was only a matter of time before Streets of Rage would be getting resurrected. And whilst the company has decided to take an off-hand (supervisory) approach, [...]
Interview with Michele Giannone of Daymare 1998
As a major fan of Capcom's long-standing survival horror franchise, Michele Giannone was part of the Resident Evil 2: Reborn project that got shut down a month after its public unveiling. Not discouraged by these [...]
Interview with Peter Bottomley of Skyscraper Magazine
Probably the best independent music magazine when it came to championing alternative rock and punk music, Skyscraper Magazine ceased print publication in 2009 to focus instead on a digital online strategy. And whilst its website [...]
Interview with Tymon Smektala of Dying Light 2
As someone who enjoyed the first Dying Light game, I was intrigued by the news of a sequel being in development. Promising to be bigger and better than the original, Dying Light 2 is shaping [...]
Interview with Rachmad Imron of DreadOut 2
With DreadOut being the most popular horror game made by an Indonesian developer, it was only natural that a sequel would be announced. And with DreadOut 2 coming out in 2020, I spoke to Rachmad [...]
Interview with Benjamin Anseaume of Fear Effect and Panzer Dragoon remakes
Both Fear Effect and Panzer Dragoon caused heads to turn when they were first released on consoles during the 32 bit era, and were major sellers that also drew wide critical acclaim. However, with both [...]