
Interview with Boghog of ‘Mechanical Star Astra’
With the PC proving to be a fertile ground for indie developers, the platform is also proving to be immensely popular amongst shmup evangelists. To […]
Why doesn’t Nintendo “Switch” to becoming a Third Party Developer?
What is the purpose of the Switch when PS4/XB1 have an install base of 81 million, smartphones have an install base of at least 2.6 billion, and Steam has 125 million active users? [...]
Nobody actually cares about Nintendo!
According to a recent article that was published on MCV's website last week (which cited original source VentureBeat), it was announced that Nintendo has been receiving considerable interest in comparison to Microsoft's and Sony's own [...]
Interview with Krillbite Studio – developer of Among The Sleep and Mosaic
Even though I had heard about Krillbite Studio's Among The Sleep previously, it wasn't until the developer unveiled its latest project - Mosaic - that I really started to pay attention to the Norwegian outfit. [...]
[PODCAST] Ep 39 – Interview with Darren Wall of Read Only Memory
In Episode 39, I interview Darren Wall of Read Only Memory - a book publisher that was founded in 2012 on the basis of documenting videogame history. Since then, the publisher has published four books, [...]
Re-Play #1 came out 7 years ago today…
An early cover for what was to be the first (and only) issue of the free magazine known as Re-Play. I'm cheating here a tad, as this isn't really an "Article" (per-se), but [...]
[PODCAST] Ep 38 – Interview with Jon Hare of Sensible Software (Part 3 of 3)
In the third of a 3-part interview series, I talk to Jon Hare - creator of the seminal football game Sensible Soccer and co-founder of Sensible Software - about his time within the games industry [...]
[PODCAST] Ep 37 – Interview with Jon Hare of Sensible Software (Part 2 of 3)
In the second of a 3-part interview series, I talk to Jon Hare - creator of the seminal football game Sensible Soccer and co-founder of Sensible Software - about his time within the games industry [...]
[PODCAST] Ep 36 – Interview with Jon Hare of Sensible Software (Part 1 of 3)
In the first of a 3-part interview series, I talk to Jon Hare - creator of the seminal football game Sensible Soccer and co-founder of Sensible Software - about his time within the games industry [...]
Interview with the makers of The Little Acre
As a continuing refinement of a major project that was undertaken during a Master's degree, The Little Acre is a point and click graphic adventure game that is currently in development by Pewter Games Studio [...]
[PODCAST] Ep 35 – Interview with James Vella and Daniel Neal of Yndi Halda
In Episode 35, I talk to James Vella and Daniel Neal of Yndi Halda – a post rock instrumental band hailing from the South of England. During our extensive conversation, I get to ask the [...]
Interview with the developers of Manual Samuel
Usually when I think of extremely rich people, I somehow imagine them to be like fictional characters (such as Richie Rich), or even real life playboys (such as Dan Bilzerian). In other words, people who [...]
Interview with Matt Kernachan of Warhammer 40,000: Dawn of War 3
As the third stand-alone title in the Dawn of War series, Warhammer 40,000: Dawn of War III is an upcoming real time strategy game that is scheduled for release in 2017. Created by long-time series [...]
Interview with Robin Hjelte of AER
Even prior to its release, AER has already garnered favorable nods from certain quarters of the games media, with RPS's John Walker labeling the game as "looking like something rather ace". Now that the game [...]
Interview with Peter Holzapfel of Dreadnought
As someone who is a fan of space-based TV shows like Star Wars, it's nice to see companies like Yager Development create their own videogames based rendition of what it must be like to be [...]
Interview with Moritz Zumbuhl of Airheart
With indie developers finding it increasingly difficult to gain exposure in the mobile game space, Swiss developer Blindflug Studios has found recent success with its fast-paced strategy game, First Strike. Since then however, the indie [...]
Interview with Mohammad Alavi of Titanfall 2
Amongst all the AAA first person shooters being released this year, Titanfall 2 ranks as being my most anticipated title - not least because it builds upon the established foundations of the multiplayer only Titanfall, [...]
Interview with the developers of H1Z1: King of the Kill
Describing itself as "a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top [...]
Sony PS Vita has outsold Nintendo Wii U worldwide
With Eurogamer publishing a damning report yesterday on Nintendo's hardware sales figures, according to VGChartz, Sony's PS Vita has finally outsold Nintendo's Wii U worldwide, with the figures stated below: 14.30m - Sony PS Vita [...]
Interview with Alex Barnes of The Other 99
Even though The Other 99 was met with fairly disappointing reviews upon its launch on Steam Early Access last month, it's worth bearing in mind that the game is still in the early stages of [...]
Interview with Garreth Reeder, Producer on FIFA 17
As part of an annual gaming fixture, one thing gamers can always count on is the yearly bout between EA's FIFA and Konami's PES, where people try to ascertain as to who will offer the [...]