Markus, let’s start from the beginning… Tell me a little bit about yourself, your journey as a solo developer, what have you done in the past, and what has brought you to where you are today?
Alright, so I actually have a background in film-making. I’m a cinematographer, and I also do a lot of post-production, editing, and colour grading work, mostly in commercials. A few years ago, I started making videogames, and got interested in pursuing that.
Why?
Well, I’ve always been interested in doing them. I made these small games when I was a teenager, like RPG Maker and Flash games, those sort of things. That was basically my generation, so to speak. A couple of years ago when I had my first kid, I suddenly found myself with some time on my hands, where my baby would be sleeping on my tummy, and I would start coding on the laptop next to me. And I started making these small games, mostly 2D pixel art stuff, and at some point, I felt like I wanted to make something more cinematic and bring my film-maker eye to the medium. And that’s when I started doing 3D stuff… Yeah, that was basically the start of it.
What engine did you learn game development on, and what engine is Journey Beyond The Edge Of The World created in?
So I actually tri...
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