My interview with Edgar Janoyan (CEO of Aya Games and Game Designer of Ayasa: Shadows of Silence) was conducted prior to his game's launch on Steam. And whilst the publication of this interview is late, it's (probably) timely in other ways as well, as the game has released to very little fanfare thus far - as evidenced by the Steam Charts. This is whilst taking into consideration that the indie / AA horror adventure title is stylised to appeal to fans of games like Little Nightmares and Inside, and has also had sizable development resources allocated towards it - with the game having a team size of around 50 people, and being in development for roughly 2 years.
Despite the game releasing in a buggy state (as evidenced by reviews on Steam), Aya Games have been responsive to player feedback and are intent on polishing and optimizing the game further. And on that note, it's over to Edgar Janoyan... Enjoy!

Can you tell me a little bit about yourself, your background in the game development industry, a bit about Ayasa, as well as your games company?
So I’ve been in this field for around six years, and I’ve made a few games. I love this field because it’s making the world more smaller and there are no nations. Everybody loves games. I believe that gaming is a new version of art, and that it’s an evolution of movies and animation. Regarding Ayasa, we started around two years ago with a new company and a new game. It’s kind of like a AA game, and I think time will tell if gamers will like it or not.
About the game? It’s a fairy tale about a girl from the land of Hope. She wakes up in the forest and figures out that the war has started. She has to understand what’s going on. If she does, the world will become good again. If she doesn’t, she becomes a dark person. So there are six lands. The good ones are Hope, Faith, and Love. And the bad ones are Betrayal, Greed, and Indifference. And in each land has its own special things to do. And in our game, there are no words, only
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