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Cronos: The New Dawn – interview with Gregorz Like (Lead Narrative Designer and Writer, Bloober Team)

Apologies for the really late publication of this interview... And yes, this interview is one of several that are in the pipeline that are fairly late. But as the old adage goes, "better late than never" (probably). And in any case, here is my interview with Gregorz Like (Lead Narrative Designer and Writer) where I get to speak to him about Bloober Team's work on Cronos: The New Dawn and the Silent Hill franchise. Enjoy!
https://youtu.be/e5xqIwEAJKs?si=B5sn7RlAllDz_ssS
Gregorz, let's start with yourself... Tell me a little bit about yourself. How did you come to Bloober Team, and how did you evolve to become the Lead Narrative Designer?
Well, I helped with a little game called Darkwood back in the day.
That is a game I own. On digital only, as the physical Limited Run version is too expensive unfortunately.
Cool... I think it was great, and it was the start of my career in games. Before that, I was a writer for theatre and I did musicals and comedies. And now look at me, I'm doing horror games now. So after Darkwood, I went to Bloober Team and they were working on Medium back then. So I joined the team, and it went well, and so I stayed. And we knew that Silent Hill 2 was rolling in, and we needed to do that. And so another guy fr...

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