
I bought ‘Teenage Mutant Ninja Turtles: Shredder’s Revenge’ (PS5) brand new for £16.95, whereas CEX sell used copies for £30.00
I bought Teenage Mutant Ninja Turtles: Shredder’s Revenge (PS5) the other day (Wednesday 5th April 2023 to be precise). I bought the game from The […]
Guilty Gear Strive – interview with Ken Miyauchi
As one of the premier 2D fighting games on the market today, Guilty Gear Strive represents the latest addition to a series that initially got its start in 1998. And whilst the series wasn't given [...]
Trinity Fusion – interview with Craig Hauser (Level Designer, Angry Mob Games)
Although Trinity Fusion was soft launched on Steam Early Access in April this year, it's not being hard launched until 15 December 2023 when it finally gets a Version 1.0 update, and when it officially [...]
Banishers: Ghosts of New Eden – interview with Philippe Moreau and Karim Benfares
Due out on 13 February 2024 for the PlayStation 5, Microsoft Windows, Xbox Series X and Series S consoles, Banishers: Ghosts of New Eden is an upcoming story driven action-RPG where player decisions have dramatic [...]
Lords Of The Fallen – interview with Alexandre Chaudret and Cezar Virtosu
Released today for the PlayStation 5, XBox Series X/S, and PC, Lords Of The Fallen is a reboot/sequel to the 2014 video game of the same name. Developed by HexWorks and published by CI Games, [...]
Paranoid – interview with Konrad Pieńkowski (Game Designer, Madmind Studio)
Having already made Agony and Succubus, Paranoid is an upcoming horror game that's being developed by Madmind Studio - a Polish game development studio that was set up in 2016. Due out later this year, [...]
Interview with Mauricio Garcia of The Game Kitchen (Blasphemous 2, The Last Door)
As the CEO and producer of The Game Kitchen, Mauricio Garcia has played a pivotal role in the independent Spanish developer's success since it was formed in 2010. And whilst there have been numerous ups [...]
Payday 3 – interview with Almir Listo (Global Brand Director and Head of Community, Starbreeze)
One of the biggest problems which a development studio has when trying to create a sequel to its hit game, is making sufficient changes to the franchise's core gameplay, whereby the new game feels distinctly [...]
Just About – interview with Rupert Loman on his new gaming-centric community platform
As someone who founded Eurogamer, and spearheaded the website into becoming one of the biggest (and many would argue - best) media portals in the UK, Rupert Loman is acutely aware of the challenges which [...]
Daymare: 1994 Sandcastle – interview with Michele Giannone (Creative Director, Invader Studios)
As the Creative Director of Daymare: 1994 Sandcastle, Michele Giannone is well aware of the reception which his first Daymare: 1998 game received upon its release - with many players stating that whilst Invader Studios [...]
A conversation with Bing AI Chatbot where we talk about Nintendo and its fans
Whilst using Skype today, I was interrupted by Bing AI Chatbot - "an AI preview, so I'm still learning. Sometimes I might say something weird. Don't get mad at me, I'm just trying to get [...]
Interview: Alexander Bowness of Level Up Games – an independent videogames store that’s based in Canterbury (UK)
In the age of online e-commerce and digital downloads, there aren't a lot of videogame stores that still occupy the high street anymore. Certainly, CEX are a regular fixture, and have achieved unprecedented success on [...]
Interview with Dean Mortlock of Debug – a physical indie gaming magazine
With Sega Mania and Wireframe both closing down in recent months, it could be argued that independent print based magazines are difficult to sustain, and are largely perceived as being commercially unviable. However, this hasn't [...]
Interview with Ali Motisi of Full Void
As someone who enjoys 2D cinematic platformers - such as Prince Of Persia and Inside, I recently found out about an upcoming game that shares many of the aforementioned titles' gaming sensibilities. Developed by OutOfTheBit, [...]
Interview with Ian Moreno of Alien Hominid Invasion
As someone who really enjoys run and gun shooters (like Contra III on the Super Nintendo), Alien Hominid has always piqued my curiosity. However, I was never able to acquire a boxed copy of Alien [...]
Interview with Black Salt Games of Dredge
Released on 30 March 2023, Dredge is a fishing game that's been developed by a new indie studio that's based in New Zealand - Black Salt Games. Comprised of just four people - Nadia Thorne [...]
I bought ‘Teenage Mutant Ninja Turtles: Shredder’s Revenge’ (PS5) brand new for £16.95, whereas CEX sell used copies for £30.00
I bought Teenage Mutant Ninja Turtles: Shredder's Revenge (PS5) the other day (Wednesday 5th April 2023 to be precise). I bought the game from The Game Collection, and paid £16.95 (including postage). Now, I don't [...]
Interview with Aleksey Agir of Brutal John
As a 90's inspired "boomer shooter" with retro graphics, Brutal John reminds me of games like Duke Nukem, Serious Sam, Doom, and Soldier of Fortune. Developed by 'OldSchool Laws Interactive' (a three-person indie team that's [...]
Interview with Simon Parkin of ‘My Perfect Console’ podcast
As someone who has been following the work of Simon Parkin for over a decade, it was a welcome surprise to discover that the award winning journalist and author has recently launched his own podcast. [...]
I was banned from the GameStop subreddit for trying to “unionise” GameStop employees
I had one of my posts removed from Reddit earlier today in which I tried to "unionise" GameStop employees. You can read it below, as well as my correspondence with the moderators who then proceeded [...]
Interview with Maciej Łączny of Untold Tales
As the publisher of highly acclaimed titles such as Arise: A Simple Story and Golf Club: Wasteland, Untold Tales has certainly carved out a respectable name for itself amongst indie gaming fans. And with a [...]