
I sent an email to CEX today
I sent an email to CEX today. You can read it below: Hello I understand that CEX is one of the biggest retailers in its […]
I was banned from the GameStop subreddit for trying to “unionise” GameStop employees
I had one of my posts removed from Reddit earlier today in which I tried to "unionise" GameStop employees. You can read it below, as well as my correspondence with the moderators who then proceeded [...]
Interview with Maciej Łączny of Untold Tales
As the publisher of highly acclaimed titles such as Arise: A Simple Story and Golf Club: Wasteland, Untold Tales has certainly carved out a respectable name for itself amongst indie gaming fans. And with a [...]
Interview with Steven Kick of System Shock remake
With the remake of System Shock having been in development purgatory since its original announcement in 2016, Nightdive Studios has faced constant challenges in getting the game ready for release. Now, with the game finally [...]
Interview with Manjae Lee and Chanwoo Cho of The Devil Within: Satgat
As someone who was a fan of the old side-scrolling Shinobi and Strider games during the 16-bit era, The Devil Within: Satgat immediately caught my interest for its hack and slash combat that veers towards [...]
Phantom Fury interview: Build vs Unreal, boomer shooters, tips on making a FPS
With boomer shooters enjoying a resurgence of popularity in recent years, it could be argued that one of the retro styled FPS games that people are most looking forward to next year is the follow-up [...]
De-Exit: Eternal Matters interview: 3D platformers, getting the word out, and development challenges
At Gamescom this year, one of the games that caught my interest in the Indie Arena was a little known 3D platformer by Sandbloom Studio. With a voxel art aesthetic that also incorporates action adventure [...]
Interview with Andreas Schmiedecker of Outcast 2: A New Beginning
Since the original Outcast game came out 20 years ago, we've had a number of science-fantasy action adventure games come out and enjoy success in the marketplace. Now, THQ Nordic and Appeal Studios are hard [...]
Interview with Choi Ji-Won of Lies Of P
With Soulslike games gaining mainstream popularity in recent years, one game that's stood out for me in recent months is Lies of P - a faster paced hack and slash style game that's reminiscent of [...]
Interview with Julien Herbert of Arkanoid: Eternal Battle
One of the major problems in rejuvenating old franchises is trying to determine as to how they can be made to appeal to modern day audiences. And with the original Arkanoid game being over 30 [...]
Interview with Tomasz Gop of Flying Wild Hog (Evil West, Shadow Warrior)
As someone who has been in the industry since 2006, and as the Lead Producer of this year's upcoming Evil West game, Tomasz Gop is extremely aware of how hard it is for a game [...]
Interview with Kevin Choteau and Kevin Pinson of A Plague Tale: Requiem
As one of my most anticipated games for this year, A Plague Tale: Requiem is the sequel to what was ultimately a surprise hit for developer Asobo Studio and publisher Focus Entertainment, and which won [...]
Interview with Billy Basso of Animal Well
As a 2D Metroidvania with a heavy emphasis on exploration, Animal Well reminds me of a much more simpler era with its 8-bit style pixel art graphics. At the same time, the game also evokes [...]
Interview with TamTu Bui of After The Fall
As a company that specialises in VR games, Vertigo Games is well positioned in riding out the VR technological wave that's currently sweeping the industry. And having already developed the VR zombie shooter Arizona Sunshine, [...]
Interview with Kyle Banks of Farewell North
As the debut game from Kyle Banks, an Edinburgh based software engineer, Farewell North is an open world adventure game where you play as a border collie who accompanies his owner through the Scottish Highlands. [...]
Interview with Mikael Hedberg of Alone In The Dark
Next year, PS5, Xbox Series X/S, and PC players can look forward to Alone In The Dark - a reimagined love letter to the 30 year old classic that was responsible for pioneering the survival [...]
CEX stores will be open on Monday from 1pm
I was hoping to be able to go to the supermarket on Monday 19th September (after 5pm). But I don't want to be accosted with obnoxiously loud music whilst walking past a CEX store. And [...]
Interview with Alberto Moreno of Dyschronia: Chronos Alternate
With E3 being cancelled this year, there's been a lot of talk on whether big consumer and industry events (like E3 and Gamescom) are even necessary in an age in which people predominantly consume videogame [...]
Interview with Jacob Dzwinel of Midnight Fight Express
One of the great things about indie games today is that modern development tools enable creators to just go absolutely crazy with their passion projects - that also don't need to be approved by committee. [...]
Interview with Tim Hugall – Creator and Editor of Sega Mania Magazine
As someone who was once the creator and editor of their own self-funded videogames magazine, it's always nice to see enterprising individuals come up with their own take of what an "indie" videogames magazine should [...]
Interview with Brandon Yu (aka Chaoclypse)
I first heard about Brandon Yu (aka Chaoclypse) after he released his first commercial game on Steam - Hayai. What I liked about his game was that it was less than £2, and had been [...]