
Interview with Boghog of ‘Mechanical Star Astra’
With the PC proving to be a fertile ground for indie developers, the platform is also proving to be immensely popular amongst shmup evangelists. To […]
Interview with Boghog of ‘Mechanical Star Astra’
With the PC proving to be a fertile ground for indie developers, the platform is also proving to be immensely popular amongst shmup evangelists. To this extent, we've seen big-hitters such as Blue Revolver, ZeroRanger, [...]
Interview with James Stone of Xenosis: Alien Infection
As someone who really liked Alien Breed on the Amiga, what initially attracted me towards Xenosis: Alien Infection was its retro-inspired look that pays homage to Team 17's sci-fi franchise. At the same time, the [...]
Interview with Alexey Testov of Inmost
With Apple Arcade making a splash last year, one of the developers it wooed for its fledgling subscription service was a small Lithuanian studio by the name of Hidden Layer Games. Comprising just two people [...]
Interview with Thomas Jenns of Valfaris
Coming from the same development team behind Slain: Back From Hell, Valfaris is a run and gun game in the same mould as Contra. However, whilst Slain was considered as being a bit of a [...]
What I Think – Terminator: Resistance (PS4 version tested)
With the monumental box office failure of Terminator: Dark Fate, many critics are espousing the idea that the franchise is done, and has been ever since the release Terminator 2: Judgement Day. Theirs is a [...]
Interview with Benedict Braitsch of Strictly Limited Games
I remember interviewing Josh Fairhurst of Limited Run Games in 2016, and since his company's formation, there have been a number of viable competitors entering the limited print run niche. With Strictly Limited Games being [...]
Interview with Dominik Schön of A Juggler’s Tale
The product of a 3 person team based in Germany, A Juggler's Tale is a small indie game that is being made by young creatives from the internationally renowned university, "Filmakademie Baden-Württemberg". Still only the [...]
Interview with Sander van Zanten of Deliver Us The Moon
Having never heard of Deliver Us The Moon until very recently, I was intrigued by the premise of a sci-fi thriller that's set in space during a time period when Earth's natural resources have been [...]
Interview with Cyrille Lagarigue of Streets Of Rage 4
With Sega looking to revive its "idle IPs", it was only a matter of time before Streets of Rage would be getting resurrected. And whilst the company has decided to take an off-hand (supervisory) approach, [...]
Interview with Michele Giannone of Daymare 1998
As a major fan of Capcom's long-standing survival horror franchise, Michele Giannone was part of the Resident Evil 2: Reborn project that got shut down a month after its public unveiling. Not discouraged by these [...]
Interview with Peter Bottomley of Skyscraper Magazine
Probably the best independent music magazine when it came to championing alternative rock and punk music, Skyscraper Magazine ceased print publication in 2009 to focus instead on a digital online strategy. And whilst its website [...]
Interview with Tymon Smektala of Dying Light 2
As someone who enjoyed the first Dying Light game, I was intrigued by the news of a sequel being in development. Promising to be bigger and better than the original, Dying Light 2 is shaping [...]
Interview with Rachmad Imron of DreadOut 2
With DreadOut being the most popular horror game made by an Indonesian developer, it was only natural that a sequel would be announced. And with DreadOut 2 coming out in 2020, I spoke to Rachmad [...]
Interview with Benjamin Anseaume of Fear Effect and Panzer Dragoon remakes
Both Fear Effect and Panzer Dragoon caused heads to turn when they were first released on consoles during the 32 bit era, and were major sellers that also drew wide critical acclaim. However, with both [...]
Interview with Richard Evans of Recompile
At Gamescom this year, one of the indie games that stood out for me was Recompile. Blending Tron-like sci-fi visuals, and set inside the digital wasteland that is The Mainframe, Recompile tells the story of [...]
Interview with Lennart Bobzien of eFootball PES 2020
With the addition of eFootball within its title, this year's Pro Evolution Soccer symbolizes a push in the online gaming space with a focus on PESLeague and eFootball Pro tournaments. Of course, with FIFA also [...]
Interview with Richard Jones of Contra: Rogue Corps
One of my favorite games of all time is Contra III: The Alien Wars. A game that was released in 1992 and which still stands as being one of the finest examples of what the [...]
(Brief) Interview with Mark Skwarski of Microsoft
At Gamescom this year, I was able to briefly speak to Mark Skwarski (Senior Product Marketing Manager) about Microsoft's forthcoming platform strategy. And whilst Mark couldn't go into detail about Project Scarlett, he did briefly [...]
The Internet Changed Everything!
A few weeks ago, I was reading Me, Inc. in which Gene Simmons espoused the idea that companies are inherently judged and defined by the quality of their "star players". For example: Apple by Steve [...]
My PS4 Life
Sony just released a new feature for PlayStation 4 fans which gives them a rundown of their top gaming stats of all time. And as you can see from My PS4 Life video below, I [...]