
I bought ‘Teenage Mutant Ninja Turtles: Shredder’s Revenge’ (PS5) brand new for £16.95, whereas CEX sell used copies for £30.00
I bought Teenage Mutant Ninja Turtles: Shredder’s Revenge (PS5) the other day (Wednesday 5th April 2023 to be precise). I bought the game from The […]
Interview with Ali Motisi of Full Void
As someone who enjoys 2D cinematic platformers - such as Prince Of Persia and Inside, I recently found out about an upcoming game that shares many of the aforementioned titles' gaming sensibilities. Developed by OutOfTheBit, [...]
Interview with Ian Moreno of Alien Hominid Invasion
As someone who really enjoys run and gun shooters (like Contra III on the Super Nintendo), Alien Hominid has always piqued my curiosity. However, I was never able to acquire a boxed copy of Alien [...]
Interview with Black Salt Games of Dredge
Released on 30 March 2023, Dredge is a fishing game that's been developed by a new indie studio that's based in New Zealand - Black Salt Games. Comprised of just four people - Nadia Thorne [...]
I bought ‘Teenage Mutant Ninja Turtles: Shredder’s Revenge’ (PS5) brand new for £16.95, whereas CEX sell used copies for £30.00
I bought Teenage Mutant Ninja Turtles: Shredder's Revenge (PS5) the other day (Wednesday 5th April 2023 to be precise). I bought the game from The Game Collection, and paid £16.95 (including postage). Now, I don't [...]
Interview with Aleksey Agir of Brutal John
As a 90's inspired "boomer shooter" with retro graphics, Brutal John reminds me of games like Duke Nukem, Serious Sam, Doom, and Soldier of Fortune. Developed by 'OldSchool Laws Interactive' (a three-person indie team that's [...]
Interview with Simon Parkin of ‘My Perfect Console’ podcast
As someone who has been following the work of Simon Parkin for over a decade, it was a welcome surprise to discover that the award winning journalist and author has recently launched his own podcast. [...]
I was banned from the GameStop subreddit for trying to “unionise” GameStop employees
I had one of my posts removed from Reddit earlier today in which I tried to "unionise" GameStop employees. You can read it below, as well as my correspondence with the moderators who then proceeded [...]
Interview with Maciej Łączny of Untold Tales
As the publisher of highly acclaimed titles such as Arise: A Simple Story and Golf Club: Wasteland, Untold Tales has certainly carved out a respectable name for itself amongst indie gaming fans. And with a [...]
Interview with Steven Kick of System Shock remake
With the remake of System Shock having been in development purgatory since its original announcement in 2016, Nightdive Studios has faced constant challenges in getting the game ready for release. Now, with the game finally [...]
Interview with Manjae Lee and Chanwoo Cho of The Devil Within: Satgat
As someone who was a fan of the old side-scrolling Shinobi and Strider games during the 16-bit era, The Devil Within: Satgat immediately caught my interest for its hack and slash combat that veers towards [...]
Phantom Fury interview: Build vs Unreal, boomer shooters, tips on making a FPS
With boomer shooters enjoying a resurgence of popularity in recent years, it could be argued that one of the retro styled FPS games that people are most looking forward to next year is the follow-up [...]
De-Exit: Eternal Matters interview: 3D platformers, getting the word out, and development challenges
At Gamescom this year, one of the games that caught my interest in the Indie Arena was a little known 3D platformer by Sandbloom Studio. With a voxel art aesthetic that also incorporates action adventure [...]
Interview with Andreas Schmiedecker of Outcast 2: A New Beginning
Since the original Outcast game came out 20 years ago, we've had a number of science-fantasy action adventure games come out and enjoy success in the marketplace. Now, THQ Nordic and Appeal Studios are hard [...]
Interview with Choi Ji-Won of Lies Of P
With Soulslike games gaining mainstream popularity in recent years, one game that's stood out for me in recent months is Lies of P - a faster paced hack and slash style game that's reminiscent of [...]
Interview with Julien Herbert of Arkanoid: Eternal Battle
One of the major problems in rejuvenating old franchises is trying to determine as to how they can be made to appeal to modern day audiences. And with the original Arkanoid game being over 30 [...]
Interview with Tomasz Gop of Flying Wild Hog (Evil West, Shadow Warrior)
As someone who has been in the industry since 2006, and as the Lead Producer of this year's upcoming Evil West game, Tomasz Gop is extremely aware of how hard it is for a game [...]
Interview with Kevin Choteau and Kevin Pinson of A Plague Tale: Requiem
As one of my most anticipated games for this year, A Plague Tale: Requiem is the sequel to what was ultimately a surprise hit for developer Asobo Studio and publisher Focus Entertainment, and which won [...]
Interview with Billy Basso of Animal Well
As a 2D Metroidvania with a heavy emphasis on exploration, Animal Well reminds me of a much more simpler era with its 8-bit style pixel art graphics. At the same time, the game also evokes [...]
Interview with TamTu Bui of After The Fall
As a company that specialises in VR games, Vertigo Games is well positioned in riding out the VR technological wave that's currently sweeping the industry. And having already developed the VR zombie shooter Arizona Sunshine, [...]
Interview with Kyle Banks of Farewell North
As the debut game from Kyle Banks, an Edinburgh based software engineer, Farewell North is an open world adventure game where you play as a border collie who accompanies his owner through the Scottish Highlands. [...]