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Interview with Wesley de Waart of Selaco

Created independently by a small team of talented developers who have no interest in partnering up with a publisher, Selaco was originally conceived by Wesley de Waart who has built his Altered Orbit Studios around the project, and who is the Lead Developer on the game. With a development cycle spanning over five years, Selaco is being developed on a modernized Doom engine (GZDoom) that "draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features." At the same time, even though critics of the project would argue that GZDoom isn't very capable, Selaco definitely shows that the engine has a lot of untapped potential - with Solace Dreams and Total Chaos also proving to be excellent examples of what can be achieved by people.
Designed to run on low-end machines, Wesley de Waart and his team have spent a lot of time in optimising performance, and regularly use old laptops to test the game. At the same time, Selaco is designed in such a way where all of the effects can be disabled, and where all the levels are segmented into smaller chunks so as to keep performance high. With that said however, Selaco is touting a number of f...

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