There have a number of FPS games recently that have featured the old school gameplay and design formula of classics like Doom. This has lead many to believe that the games industry is currently undergoing a retro shooter renaissance at the moment (with a number of "boomer shooters" leading the charge). One of these games is ULTRAKILL - which has been described as "a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s".
Even though ULTRAKILL is in Early Access and won't be properly released for some time, the game has already won numerous fans and has been hailed by some as being one of the most fun games in recent times. With that said, I got to interview Arsi "Hakita" Patala (Lead Developer) of ULTRAKILL, and got to ask him as to what makes the game stand out for FPS fans.
https://www.youtube.com/watch?v=lXiCFvaoVik
Can you tell us a little bit about yourself and your background as a games developer? How did you get to be where you are today?
I dabbled around with Game Maker and FPS Creator as a kid but I didn't really get into game development properly until I got into a game design course. I finished that, the...
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