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Interview with Brandon Yu (aka Chaoclypse)

I first heard about Brandon Yu (aka Chaoclypse) after he released his first commercial game on Steam - Hayai. What I liked about his game was that it was less than £2, and had been developed in 2 weeks (after the developer had undergone wrist surgery). And whilst Hayai was indeed a strong showcase for the young Sinagporean's talents, after doing some research, I discovered that Brandon Yu was already responsible for a whole slew of indie game releases that had won a number of industry awards - including - Scrap Mettle (2nd for Claude Comaire Student GOTY), Melody of Explosions (Koei Tecmo's Most Innovative Game), and Alpacalypse (Student's Choice for Sophomore Game of the Year).
As part of a new wave of programmers / auteurs that are gaining prominence in the games industry, Brandon Yu certainly reminds me of solo artists such as Kenta Cho and Jonatan Söderström (aka Cactus) - if only because he's created so many games in such a short period of time. It's this trailblazing rapid fire approach that has earned the developer an award winning reputation at game jams - where he's won Best in Design at Singapore Global Game Jam 2017, and been placed 2nd for Fun in Ludum Dare, and 1st for Bushiroad x Digipen Mobile Game Jam.
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