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Interview with Jacob Dzwinel of Midnight Fight Express

One of the great things about indie games today is that modern development tools enable creators to just go absolutely crazy with their passion projects - that also don't need to be approved by committee. However, one of the biggest problems which indie game creators face is raising awareness for their projects. And I found this to be the case with Jacob Dzwinel's little known isometric brawler - Midnight Fight Express. A delightful little gem which I only just discovered at Gamescom this year, and which has been getting rave reviews from indie championing gamers since its release.
Even though the game is on GamePass, not everyone has access to the subscription service, and not everyone is a fan of its underlying business model. Indeed, I spoke to a number of developers at Gamescom who argued that GamePass is bad for the industry - as it devalues the efforts of developers, and also devalues games by making the multi-year efforts of companies appear to be "free" to consumers. And by making games "free", GamePass not only devalues games, but also devalues the perception of games - by training people to not spend money on games. This will have disastrous implications for the industry (and the quality of future gaming titles), especi...

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