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De-Exit: Eternal Matters interview: 3D platformers, getting the word out, and development challenges

At Gamescom this year, one of the games that caught my interest in the Indie Arena was a little known 3D platformer by Sandbloom Studio. With a voxel art aesthetic that also incorporates action adventure elements, De-Exit: Eternal Matters reminds me of earlier 3D platformers like Mario 64 and Beyond Good And Evil. And even though the game won't be out for a while, it's already caught the attention of HandyGames - who operate under the umbrella of THQ Nordic and who'll be looking to promote the game to as many people as possible.
To find out more about De-Exit: Eternal Matters, I spoke with Julien Gatumel (Head of Communication and 3D Artist, Sandbloom Studio), Gabriel Jiménez (Creative Director and Artist, Sandbloom Studio), and Thomas Zinnecker (Social Communication, HandyGames), and got to ask them as to how their game fits inside the 3D platforming space, how they're going to market their game, and what challenges they've experienced during the game's development. Enjoy!
https://youtu.be/RrOh3Z4GyOY
For people that don't know much about De-Exit: Eternal Matters, how would you describe the game, and what would you say is unique about the game in comparison to other games out there that are of a similar genre?
Julien Gatumel: The...

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