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Payday 3 – interview with Almir Listo (Global Brand Director and Head of Community, Starbreeze)

One of the biggest problems which a development studio has when trying to create a sequel to its hit game, is making sufficient changes to the franchise's core gameplay, whereby the new game feels distinctly "new" - whilst also ensuring that the new game is able to retain a semblance of what attracted gamers to the franchise in the first place. As part of this requirement in wanting to retread familiar ground, so as to not alienate traditional franchise fans, the development studio has to straddle a very fine line in ensuring that the new game feels both "familiar" and also "new" at the same time.
As part of this drive in wanting to retain a semblance of the familiar, Payday 3 retains the classic core gameplay formula of being a 4 player co-op first person shooter - whereby players create their ideal loadout gang, arm themselves with various guns and gadgets, and then go all out with their elaborate trigger-happy heist. At the same time however, and in order to ensure that Starbreeze is able to tread new ground and make quick changes to its classic core gameplay formula, the studio has decided to not utilise its in-house Diesel Engine for Payday 3, but has instead decided to develop the game on Unreal Engine. As part of this under...

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