As the CEO and producer of The Game Kitchen, Mauricio Garcia has played a pivotal role in the independent Spanish developer's success since it was formed in 2010. And whilst there have been numerous ups and downs along the way, the developer is finally in a good place after having released Blasphemous 2 in August this year.
In a wide ranging interview that covers many subjects, I spoke to Mauricio Garcia about his time within the games industry (including The Game Kitchen), and was able to get his opinion on a number of industry issues - including Game Pass. At the same time, I was able to find out as to what his advice would be for those who are also looking to set up their own indie games studio, and why he decided to partner with Team 17 for the Blasphemous franchise. Enjoy!
The Blasphemous games have a reputation for being Dark Souls in a platform game. Why do you think there's been such a popularity for really hard games to come about over the last few years? At the same time, I know that the Blasphemous games have been able to carve out a reputation for being side-scrollers, which weren't that popular at one point, but why do you think the style and genre has become so popular since?
I would say that the popularity of Blas...
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