Released today for the PlayStation 5, XBox Series X/S, and PC, Lords Of The Fallen is a reboot/sequel to the 2014 video game of the same name. Developed by HexWorks and published by CI Games, the game is described as a dark fantasy action-RPG that takes place in a game world that's supposedly five times bigger than the original game.
I spoked to Alexandre Chaudret (Art Director, HexWorks) and Cezar Virtosu (Creative Director, HexWorks) about their game, and got to ask them as to why they decided to reboot the franchise, and what steps they've taken in order to ensure that Lords Of The Fallen will be able to carve out a unique identity for itself - especially in the increasingly crowded SoulsBorne genre. Enjoy!
https://www.youtube.com/watch?v=DQLHSGUemfk
Lords Of The Fallen is a reboot of sorts. The first game came out in 2014, and the second game comes out in 2023, so it's been nine years. In this context, why are we having a reboot rather than a sequel?
Cezar Virtosu: Right... So very quickly, after the release of the first game, CI Games worked on a continuation. There were some attempts, but for various reasons, they all fell through. Six years down the line, CI Games founded HexWorks, a AAA studio with AAA developers to build ...
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