One of the games which stood out this year at Gamescom, if only for the fact that it commanded a massive presence at the show - the sort of presence that's normally reserved for major AAA publishers like Ubisoft, and major AAA titles like Call Of Duty - was a Souls-like game by the name of Enotria: The Last Song. And whilst there was no doubt in my mind that whoever was developing the game had taken the unprecedented step of putting across an incredibly bold face, what surprised me even more however was the fact that Enotria is actually the product of a relatively small indie game studio in Milan (Italy) that harbors very big dreams of wanting to operate on the international stage.
I spoke to Edoardo Basile (Project Manager) about the struggles which his company, Jyamma Games, has experienced in bringing Enotria to the market, and how the studio has fared in a socio-political environment that continuously perceives gaming as being an irreverent pastime. As part of this, and during our conversation, Edoardo Basile was able to impart his studio's vision of wanting to put Italy on the map, and how, despite having no real support, Jyamma Games wanted to show the world that "underdogs matter". Enjoy!
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