As someone who has no experience in programming, GameMaker has always intrigued me for the simple reason that it "is the fastest and easiest-to-use cross-platform game engine" - especially for 2D games. At the same time, GML (GameMaker Language) is considered to be a good introduction to programming - mostly because it allows one to learn about programming without the difficulty that is associated with learning programming languages in general.
Due to how easy it is to pick up and learn GameMaker, the game engine has built up a large passionate fanbase over the years, and has also been responsible for a number of highly successful games - including Nuclear Throne, Spelunky, Undertale, Hotline Miami, Hyper Light Drifter, and Katana Zero. At the same time however, a much more comprehensive list of GameMaker developed games can be viewed here.
I spoke to Russell Kay (Head of GameMaker) about GameMaker, and was able to find out a little bit more about the game engine, as well as where his company intends to take the game creation tool next. Enjoy!
https://www.youtube.com/watch?v=yQIc1qOgKRc
GameMaker is primarily an engine that's renowned for its 2D capabilities. What scope is there for GameMaker to have its 3D capabilities enhanced i...
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