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Perennial Order – interview with Miguel Félix (Co-Founder/Lead Animator, Gardenfiend Games)

Set in an atmospheric Dark Age world that's plagued by nature-infested beasts, Perennial Order is best described as a Dark-Souls inspired boss-rush game with 2-player co-op. And whilst it's only the first game to be worked on by Gardenfiend Games (an indie studio which formed in 2020 and which is comprised of 4 people who all met on Reddit and Discord), it's already garnering attention from notable online streamers (such as Iron Pineapple) as well as as Steam Curators (such as JustDaZack) who state that the game "offers beautiful music, an amazing art design, a world with lore that invites to be explored and challenging, yet fair boss fights."
I spoke to Miguel Félix (Co-Founder/Lead Animator, Gardenfiend Games) about his studio's first game, and got to ask him as to why Gardenfiend Games decided to partner with Soedesco as its publishing partner. At the same time, I was able to ask him as to what the games industry is like in his home country of Portugal. Certainly, Miguel Félix was more than happy to answer my questions, and he was also willing to disclose as to what players can expect in terms of post-release content when Perennial Order launches later this year on PC, XBox Series and PS5 consoles. Enjoy!
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