As someone who used to own Little Big Adventure on the PC, I am well aware of the fact that the game is often considered to be a massive part of many gamers' childhoods, with a common sentiment being that it's "one of the games I played the most as a kid." And whilst I don't share the same sentiment, I can't deny the game's influence on so many other gamers' formative years who ended up worshipping Adeline Software International's first game development effort in 1994.
Now, 30 years after Little Big Adventure's original release, Ben Limare (a massive self-professed fan of the franchise) heads up the development team in charge of its remake, with the aptly titled Little Big Adventure: Twinsen’s Quest launching digitally for PlayStation 5, PlayStation 4, XBox Series X/S, XBox One, Switch, and PC on 14th November - with a limited edition physical release also arriving for PS5 and Switch on 5th December.
I sat down with Ben Limare (CEO, Studio [2.21]) and spoke to him about Little Big Adventure: Twinsen’s Quest, and was able to get an insight in terms of how he's been handling the "honour and responsibility" of remaking the first entry in the series, as well as ensuring that it appeals to modern audiences whilst simultaneously not ali...
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