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Interview with Karl Jones – Lead Designer of Wipeout 2048

With Wipeout 2048 showcasing exactly as to what Sony's PS Vita is capable of delivering at launch, I thought it was about time someone asked Karl Jones - Lead Designer at Sony Studio Liverpool - as to what his involvement has been with the franchise, what his career has been like, and whether he can lift the lid on any next-gen announcements from Sony.
How long have you been in your role as lead designer?
I've been a lead designer since Wipeout HD Fury. I started working on the Wipeout series back on the Sony PSP with Wipeout Pure when I was a Junior Designer, then I was a Designer on Wipeout Pulse, then I was a Senior Designer on Wipeout HD, Lead Designer on Wipeout HD Fury, and now Lead Designer on Wipeout 2048.
Have you been associated with any other games that aren't associated with the Wipeout series?
I left Sony for a short period of time when I worked on Blur at Bizarre Creations for a year or so.
How traumatic was the closure of Bizarre Creations for you?
Closures are always bad, when people lose their jobs. It's understandable why it had to happen. It's happened to Sony in the past.
I left Bizarre Creations before their closure, and I left Sony before the redundancies, so I've been lucky in a sense. So it didn't reall...

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