Comprised of brothers Johann and Mihkel Tael, as well as fellow developer Edvin Aedma, 'Test3 Projects' really managed to ruffle a few feathers late last year with the release of their first proper game – Teleglitch. Hailing from Estonia, a country hardly renowned for its game-making prowess, Test3 Projects's first release has already seen the developer being hailed as an emerging PC indie darling. And with Teleglitch finally beginning to receive the recognition it deserves from the mainstream gaming press and online games community, I thought it would be an appropriate time to quiz the development team on what spurred them into making such a unique and visually distinct overhead rogue-like shooter, where its complex narrative tapestry and intricately woven futuristic premise, sets it distinctly apart from all other sci-fi games.
http://www.youtube.com/watch?v=7tcxT_WxItE
Can you please tell us a little bit about yourselves, and how your company – Test3 Projects – was formed?
Johann: Test3 projects was formed for tax reasons mostly, once we'd decided to sell Teleglitch, so it (the company) has had a relatively short history. The name for the company came from the name for the Teleglitch main executable - it was 'test3.exe' for...
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