For Episode 18, I interview Dean Hall - the game designer behind the Day Z standalone. Although I've interviewed Dean Hall before (most notably at Rezzed last year), on this occasion at Gamescom 2013, we spoke about Dean Hall's rise in fame and how he deals with haters, the pressure he feels in game development and why being open with game build is a good thing, him dealing with publishers, as well as his thoughts on games featuring zombies (among other things).
Enjoy the interview.
Opening Intro - "I AM"
Written, composed, recorded, and mastered by Jack Waterman, AKA Electric Children.
Used by kind permission of Electric Children.
Subscribe here: iTunes (enhanced) – RSS (enhanced)...
To continue reading this article...
BECOME A MEMBER
Unlock this article, get free shipping, exclusive discounts, and numerous other benefits.
Latest Editorial Posts
View allARTICLES
0
Cronos: The New Dawn – interview with Gregorz Like (Lead Narrative...
Oct
ARTICLES
0
Journey Beyond The Edge Of The World – interview with Markus Koepke
Jul
ARTICLES
1
Nintendo president tells tramp gamers to go take a hike!
Jul
ARTICLES
1
Phantom Blade Zero – interview with Will Chen (CEO and Publishing ...
May
ARTICLES
0
We Harvest Shadows – interview with David Wehle
May
ARTICLES
0
Reanimal – interview with Oliver Merlov (CEO, Tarsier Studios)
May
ARTICLES
0
Dying Light: The Beast – interview with Tymon Smektala (‘Dyi...
Apr
ARTICLES
0
The Time I Have Left – interview with Juan Estevez (Studio Head, G...
Mar
ARTICLES
0
Interview with Kornodd of ‘Rainchaser’ – an indie shmu...
Mar
ARTICLES
0
Lanterns Studios – interview with Jihed Jaoubi
Mar