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Interview with Andy Gibson of ‘The Kraken Sleepeth’ – Part 1

At this year's Radius Festival, amongst all the plethora of indie games being shown was a quirky little 2D adventure game that grabbed my attention with its own unique visual style. Combining elements of classic twin-stick shooters with a more original take on deep-diving exploration, the game is a more cerebral attempt at modernising existing genre tropes, by ensuring that the player partakes in a journey that doesn't belie its retro inspired roots.
So as to find out a little bit more about the game, I spoke to Andy Gibson (Game Director), and got to ask him as to what impelled him to start his own indie inspired adventure. Enjoy.
http://www.youtube.com/watch?v=xp02CFSQ0f8
You're making a game called The Kraken Sleepeth. What's the game about?
The game's a combination of the classic arcade twin-stick shooter and a Victorian gothic mystery, so I'm hoping to be able to intrigue people with something they haven't seen before. It's got a really strong art style of a nice B Movie, Hammer House of Horror type look. Very saturated colours, with a really strong art style and atmosphere. And then it's got a really unique feature where the twin-stick shooter – the battery torch – also casts a light around the player, and it gets smal...

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