Continuing on from Part 1 of my interview with The Kraken Sleepeth's Andy Gibson, the director further elaborates on his project, and offers opinions on AAA games, sequels, and why indie games can sell platforms. Enjoy.
I know that The Kraken Sleepeth is a one-man-band project that took nearly a year to develop, but Child of Light is a game that was also a relatively indie orientated project done by Ubisoft in the company's drive to cater to more niche audiences. How much would your game have cost if it was done by a company of that size?
I wouldn't have a clue, but they've got all the overheads (the management, the amazing facilities, paying good wages to very talented people). That's totally where micro-studios can compete, because those big projects need big budgets, and that means less innovation and less risk. If as indies, we can punch above our weight, we can be taking risks and we can be doing innovative stuff that they wouldn't be able to (or want to) do.
You mentioned the word “innovative”. How do you think The Kraken Sleepeth will be able to distinguish itself from similar projects in the marketplace?
I don't see anything of a similar nature in terms of look and style, and that is what gets peoples attention to sta...
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