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Interview with Rami Ismail of Vlambeer – Part 2 (of Four)

Continuing on from Part 1 of our conversation, I get to ask Rami Ismail (of Vlambeer) about his rather candid opinions on developing for multiple platforms, and why independant developers should target Sony's Vita handheld platform. Enjoy!
If you look at the Vita, whose sales have relatively picked up because of Sony and their big...
PlayStation 4 push...
Well maybe not so much even that. Even before that, they did the whole indie push.
Yeah, the indie push, yeah.
And to me, to be fair, it's one of the reasons why I picked up the Vita. But with Sony having announced that the company has over a hundred developers making games for the Vita, or something stupid like that... they've basically nailed the Vita as being the indie platform. Considering that Sony's strategy of having game developers on board for the Vita has worked successfully enough for the handheld to pick up, why do you think developers have gone for the Vita, yet aren't prepared to go for the Wii U?
I think that's very simple. I think Sony was very, very good at being proactive. They reached out to developers instead of the other way around. They made sure the developers knew that if they had a good experience with Sony, that they could just refer other developers to ...

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