Even though it isn't being released until 10 February next year, one of the highlights of this year's Gamescom was a first person shooter that billed itself as being an evolution of the cooperative and competitive multi-player experience, in which a team of four hunters went up against a lone (player controlled) monster. Jettisoning conventional first person shooter tropes, Evolve has already garnered considerable praise for not being a traditional shooter gallery, where the Left 4 Dead developer emphasizes the use of patience and stealth. And to speak a little bit more about this, Phil Robb (Co-Founder of Turtle Rock Studios and Creative Director on Evolve) was on hand to answer my questions about his studio's next game, and also explain as to why the developer isn't concerned about leaving the Left 4 Dead zombie shooter formula behind.
You released Left 4 Dead via Valve and Steam. What made you decide to partner up with 2K for Evolve?
It wasn't really a decision, to be frank. I mean, we initially signed with THQ and, of course they went bankrupt, so we went through the whole bankruptcy proceedings, and our title was auctioned off. We talked to and met with a lot of publishers during that time and we sort of came out of that whol...
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