A "metroidvania" adventure, SteamWorld Dig's release was trumpeted with numerous "Game of the Year" nominations when it came out for Nintendo 3DS, PC/Mac/Linux via Steam and PlayStation 4/Vita. And with the game soon out on Nintendo's Wii U platform (28 August), it seemed timely that Olle Hakannson (Lead Programmer of 'Image & Form') would be seen at this year's GDC Europe.
Sporting a t-shirt emblazoned with the SteamWorld Dig logo, Olle Hakannson came across as someone who was immensely proud of his creation. And although not the sole creator, he was still a leading light in bringing SteamWorld Dig to market, and was one of the principle designers on the title. And so as to tell me a little bit more about his game, Olle Hakannson was immensely kind in letting me interview him on how SteamWorld Dig came about.
https://www.youtube.com/watch?v=Uh1Qa5Irznw
What was the inspiration for Steamworld Dig?
The main inspiration was a game called Miner Dig Deep, which is an Xbox indie game. I don't know if you've played any XBox indie games, most of them are shit, but this one is pretty good...
Yeah, that's one reason why I haven't played any of them...
Yeah, but there's quite a few really good ones too. I really liked this one [fusion_b...
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