Life sure does work out in mysterious ways... Having completely lost my bearings for our meeting earlier in the day, I later bumped into Thijmen Bink (CEO & tech director of Digital Dreams) at Holland Pavilion's stand in the Business Area at Gamescom. And even though he wasn't too upset at having been stood up earlier (unintentionally of course), Thijmen was still gracious enough to speak to me about his game and tell me as to why Metrico came out on Sony's indie darling handheld.
http://www.youtube.com/watch?v=5ltwWj46jL4
Can you please introduce yourself?
Sure. I'm Thijmen from Digital Dreams. We just released Metrico last week. Metrico is a world of infographics, bar diagrams, pie charts and line graphs, and they move to your every action in the world and we've been working on that for two years and it was quite a ride.
What made you decided to pick the PlayStation Vita as opposed to any other handheld?
So, Metrico is about input. These bar diagrams, they react to your moves, so basically every step you take to the left or right or to jump or land, to shoot or hit, any form of input or any specific or combination kind of input, that's what Metrico is about. The Vita has so many forms of input. It's like a controller, ...
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