As Creative Director on Far Cry 4, Alex Hutchinson is certainly in a prominent position to influence the direction of Ubisoft's upcoming big budget release. And even though he has never explicitly worked on the franchise previously, his background in open-world games makes him an ideal choice to spearhead Far Cry 3's sequel. During the interview, I get to ask him about his role on the game, and why Far Cry 4's villain will live up to expectations.
https://www.youtube.com/watch?v=6d60v1OErEY
What is your background in terms of creative directing?
I was previously the creative director on Assassin's Creed 3. Before that I was creative director on Army of Two: The 40th Day. Before that I was lead designer on Spore, and lead designer on The Sims 2.
So in terms of Far Cry, this is your first game?
Yes, first Far Cry.
What sort of pressure do you feel in terms of having to live up the expectations of Far Cry 3 and its legacy?
Yeah, I think it's cool. I think the franchise really started to find it's feet with Far Cry 3, so that's obviously a plus. A lot of the guys on Far Cry 4 worked on Far Cry 3 so there's a lot of muscle memory and knowledge of why they did what they did. I think there is also a healthy dose of knowing what the...
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