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Interview with Sebastian Enrique – Lead Producer of ‘FIFA 15’

At Gamescom this year, I was lucky enough to be given a sneak peek at this year's edition of EA's blockbuster flagship football franchise. And whilst the "gen 4" powered XBox One, Playstation 4 and PC versions certainly looked impressive in terms of their Ignite Engine visuals, the game's silky smooth 60 frames per second action wowed even more. Even as a casual footballing observer, I was thoroughly impressed with what Electronic Arts had been able to achieve using "next gen" technology, and so as to find out a little bit more about EA's rendition of the "beautiful game", I managed to corner Sebastian Enrique (Lead Producer) and ask him about what was certainly shaping up to be the best version of FIFA yet. Enjoy the interview...
https://www.youtube.com/watch?v=TnTYVT6lwBc
What is the main difference between FIFA 15 and FIFA 14? What do you think FIFA 15 brings to the table that FIFA 14 wasn't able to deliver?
Well many, many things.  Responsiveness is the first thing that comes to my mind.  It's something that we got feedback last year, in some situations players were not feeling [fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="1_1" background_position="left top"...

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