As someone who hasn't really spent time on a Real Time Strategy game since the genre's zeitgeist heyday over a decade ago, Petroglyph's forthcoming Grey Goo certainly stood out as a rather interesting proposition at this year's Gamescom where the majority of titles served more conventional tastes. Formed of RTS veterans that cut their teeth on heavyweight titles such as Command and Conquer and Warhammer: Dawn of War, Petroglyph are a new company whose upcoming offering certainly defied market expectations. And it was on the basis of this that I got to speak to Frank Klepacki (Audio Director, Composer and Sound Designer for Petroglyph) and ask him about the game as well as the genre's fall from grace and what that meant to him. Enjoy the interview.
Petroglyph is comprised of various veterans within the industry who have had considerable experience in real time strategy games. For example, you're comprised of ex-staff members from Westwood Studios, Relic, and Ensemble. Every single one of those studios have had their own distinct, unique corporate cultures. How do you think all of those team members have been able to work together at Petroglyph?
Petroglyph has a great company culture in itself. Everybody we work with, it's very ...
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