When I first heard about Namco Bandai's free to play arena fighting game, I was extremely skeptical of its quality. After all, here was a major league publisher readying a brand new intellectual property in the F2P market (never a good sign) as well as on the PC (even though Namco Bandai had previously ignored the platform in the past). So imagine my surprise when I discovered that Rise of the Incarnates had key members of top tier Namco Bandai fighting titles (such as Soulcalibur and Tekken) working on it. And whilst I still had my doubts when walking into the interview, Michael Murray (Producer) and Ryuichiro Baba (Director) were able to put a lot of them to bed, as well as answer a lot of my questions. Enjoy!
http://www.youtube.com/watch?v=jqjoGK7Rff8
Obviously the development team has its roots in Soulcalibur, Tekken and Gundam. Even though Soulcalibur and Tekken are fighting games, they're remarkably different in terms of fighting style to anything that's being show in Rise of the Incarnates. What did the team hope to achieve by doing something that was so remarkably different? And that's not extending to different IP, but just in terms of different fighting styles...
(Michael Murray translates question to Japanese)
(Ryuic...
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