As the company responsible for localising and publishing niche Japanese products in the west (and vice-versa), Degica's recent contributions have included bringing the highly acclaimed shmup Crimzon Clover to the west, as well as negotiating with Enterbrain to distribute its RPG Maker product line internationally. And at Gamescom this year, I was able to track down Mitchell Scott (Global Director of Sales & Promotion) and ask him as to why some people were so resistant to the notion of Yotsubane's Cave homage being released on Steam, as well as enquire about the viability of making games for the asset intensive RPG genre. Enjoy!
Now, you were responsible for bringing over a game called Crimzon Clover to the west. A game that has its roots in a very Japanese inspired genre that doesn't really tend to do that well in the West. What were the difficulties in bringing the game over the west?
I guess the main difficulties was working with the developer getting it fully localized, then coming up with a promo video that would resonate with the Western audience more. And then also trying to figure out how to properly market and promote this game. It is a very kind of niche title. It already had quite a bit of a following in some sm...
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