At Gamescom this year, one of the smaller titles that caught my attention was a game based on Christopher Brookmyre's book 'Bedlam'. Given that Christopher Brookmyre's opus belonged to the science-fiction genre, and bearing in mind that Metro 2033 had also been an adaptation of Dmitry Glukhovsky's work, I was intent to discover as to why there weren't more games that used novels as their core source material. With an intent to find out a little bit more about Bedlam, and why the game used the Unity engine, I sat down with the developer's CEO - Kerry Fraser-Robinson - and got to ask him as to how RedBedlam, given the developer's background in MMO's, was able to adapt Christopher Brookmyre's sci-fi novel. Enjoy!
http://www.youtube.com/watch?v=OpRxTss04sM
Bedlam has its origins on Christopher Brookmyre's book that was well received by sci-fi enthusiasts. There aren't that many games, to my knowledge, that happen to take their inspiration from books directly as a licensed source material. Why do you think that is?
It's quite a challenge. It is quite a challenge from a story telling perspective to turn a book into a game, and it's quite a challenge to write a book of a game. One of the advantages we had was the evolutionary process...
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