ARTICLES

Interview with RedBedlam’s Kerry Fraser-Robinson on ‘Bedlam’

At Gamescom this year, one of the smaller titles that caught my attention was a game based on Christopher Brookmyre's book 'Bedlam'. Given that Christopher Brookmyre's opus belonged to the science-fiction genre, and bearing in mind that Metro 2033 had also been an adaptation of Dmitry Glukhovsky's work, I was intent to discover as to why there weren't more games that used novels as their core source material. With an intent to find out a little bit more about Bedlam, and why the game used the Unity engine, I sat down with the developer's CEO - Kerry Fraser-Robinson - and got to ask him as to how RedBedlam, given the developer's background in MMO's, was able to adapt Christopher Brookmyre's sci-fi novel. Enjoy!
http://www.youtube.com/watch?v=OpRxTss04sM
Bedlam has its origins on Christopher Brookmyre's book that was well received by sci-fi enthusiasts.  There aren't that many games, to my knowledge, that happen to take their inspiration from books directly as a licensed source material.  Why do you think that is?
It's quite a challenge.  It is quite a challenge from a story telling perspective to turn a book into a game, and it's quite a challenge to write a book of a game.  One of the advantages we had was the evolutionary process...

To continue reading this article...

BECOME A MEMBER

Unlock this article, get free shipping, exclusive discounts, and numerous other benefits.

SIGN UP TODAY

Latest Editorial Posts

View all

ARTICLES

0

Cronos: The New Dawn – interview with Gregorz Like (Lead Narrative...

ARTICLES

0

Journey Beyond The Edge Of The World – interview with Markus Koepke

ARTICLES

1

Nintendo president tells tramp gamers to go take a hike!

ARTICLES

1

Phantom Blade Zero – interview with Will Chen (CEO and Publishing ...

ARTICLES

0

We Harvest Shadows – interview with David Wehle

ARTICLES

0

Reanimal – interview with Oliver Merlov (CEO, Tarsier Studios)

ARTICLES

0

Dying Light: The Beast – interview with Tymon Smektala (‘Dyi...

ARTICLES

0

The Time I Have Left – interview with Juan Estevez (Studio Head, G...

ARTICLES

0

Interview with Kornodd of ‘Rainchaser’ – an indie shmu...

ARTICLES

0

Lanterns Studios – interview with Jihed Jaoubi
Powered By MemberPress WooCommerce Plus Integration