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Interview with Ben Martinez of ‘Randal’s Monday’

With its primary focus centered around the PC platform, Daedalic Entertainment has been carving out quite a big name for itself over the last few years. Known primarily as the publisher of high quality 2D graphic adventure games, Daedalic's commitment to the niche genre has seen it ride the success of games such as Goodbye Deponia and Gemini Rue. And at Gamescom this year, there were certainly no signs of its content publishing strategy changing, as Daedalic saw to it that it brought to gamers' attention titles such as The Devil´s Men, Fire, and the eagerly anticipated Silence. But among all these offerings was a little known graphic adventure game by Nexus Game Studios. And so as to find out more, I managed to speak to Nexus Game Studios' Ben Martinez (Head of PR) and got to ask ask him about Randal's Monday as well as get some more information about the title's developer. Enjoy!
Randal's Monday was made using Unity, which is traditionally geared more towards 3D games, but from what I gather Randal's Monday is a 2D game.  Why did you choose Unity as the engine to use for development of Randal's Monday?
Because it's a very useful engine for developing games, and also because it's really easy to then export conversions for the diff...

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