As I was walking around upstairs in the indie section at this year's EGX, one game that sparked my curiosity was a little known student project by 28 year old Paul Dillon. As someone who is studying MA Games Design and Development, I was impressed by Paul's ability to have his major project showcased at a premier gaming event. And whilst it was (admittedly) the game's promotional poster that initially caught my eye, as I found out more about the game, I discovered that the Creative Designer behind Vocal was just as interesting as the game he was making. What follows is my lengthy interview with the man where I get to ask Paul Dillon about his game, his previous development experience, and what challenges he has faced as a student. Enjoy!
What is Vocal about?
Vocal is about the idea of part of control in games. Where the idea is that you play as a voice inside the head of a main character, and you're competing against other voices in that head to gain control of the main character. Once you are in control, you can play the game the way you want to play it. It also deals with the idea of player versus character in games. We're always given a character and we always assume that we're the good guy, that we're doing the best for t...
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