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Interview with Colin Dwan (Prologue Games) of ‘Knee Deep’

In 2013, and as someone with over 9 years of experience in creating interactive experiences in both games and marketing, Colin Dwan decided to eschew the security of his day job at McKinney in order to go it alone and set up his own indie studio - Prologue Games. Since then, he has been hard at work on the company's first ever game - Knee Deep - a graphic adventure title with a highly stylized art direction reminiscent of some of Suda 51's more gritty cel-shaded offerings (such as Killer 7 and No More Heroes).
With the release schedule for Knee Deep mirroring that of episodic pioneers Telltale Games, Prologue Games garnered a lot of excitement and press attention after they showed off the game at Rezzed this year. And now that Episode 1 for Knee Deep is in the final stretches of development, I thought it was high time that Colin Dwan (owner of Prologue Games) took the time to answer some of my more probing questions. Enjoy!
https://www.youtube.com/watch?v=sAT0vC6ZmBY
Billed as a "swamp noir in three acts", Knee Deep follows the episodic route as championed by graphic adventure stalwarts Telltale and games like Kentucky Route Zero. Why do you think the episodic model is so popular with developers looking to make graphic adventure g...

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