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Interview with Hazem Hawash and Karl Lallonier of ‘Shiness’

At this year's Gamescom, an unexpected surprise which delightfully caught my attention was a little known anime-inspired production by a French outfit called 'Enigami' (spelt 'imagine' backwards). Originally funded via Kickstarter, the first title from this indie studio was originally destined to appear on PC and Mac platforms only. But buoyed by the success and encouragement of fans, and wanting the best possible product, Enigami managed to secure the publishing support from Focus Home Interactive who since provided the necessary resources and support so as to ensure that Shiness is experienced by as many people as possible when it comes out in 2016. Coming out on PlayStation 4, Xbox One, Linux, as well as the aforementioned PC and Mac systems. the open-world action RPG sports its own unique custom-built language as well as a fighting system derived from fighting games like Dragon Ball and Naruto. To discuss some of this and more, I sat down with Hazem Hawash (CEO of Enigami, Producer and Composer of Shiness) and Karl Lallonier (Game Designer of Shiness) to find out more about their game.
https://www.youtube.com/watch?v=eDYCPXjJ8As
How long has Shiness been in development for?
Hazeem Hawash - Okay, so Shiness was created twenty y...

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