With the franchise turning 21 years old this year, Need For Speed has often failed to match the same lofty quality standards as set out by its burgeoning sales success. This wasn't helped by Electronic Arts often taking the easy route of constantly releasing sub-par sequels in the past, and it wasn't until Criterion Games took over the franchise in 2010 that the games industry finally got a Need For Speed game that was able to successfully marry quality control with the series's sales potential. Since then, and with many of Criterion Games staff having moved over to Ghost Games, Electronic Arts saw to reboot the franchise in order to restore the franchise's credibility. And with this year's game being the first result of the publisher's attempt to incorporate the franchise's previously divergent focuses into one release, Ghost and Electronic Arts both aimed to re-align the brand's multiple strengths by having one core vision. I spoke to James Moauat (Lead Designer at Ghost Games) about this, and whilst this interview should have been published over a month ago, we got to speak about a myriad of issues surrounding the Need For Speed franchise in what is surely a comprehensive attempt in attempting to learn more about how Ghost Game...
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