Despite the original Mirror's Edge game being praised for its clean minimalist aesthetic in 2008, one of the common bugbears that many had with the game was its frustrating parkour movement in a world that suffered from frustrating level design. Despite these factors playing a huge part in curbing the game's sales potential, DICE were still able to convince Electronic Arts to give the studio one more chance at rectifying the game's core problems whilst also building upon its many strengths. And with a reboot allowing the team at DICE to wipe the slate clean, Mirror's Edge Catalyst is a game that DICE hope finally lives up to the franchise's potential. I spoke to Erik Odeldahl (Design Director of Mirror's Edge Catalyst) about this where he talked about how the game was a labour of love for DICE and why more people should give the franchise a second chance upon the game's release in May 2016.
https://www.youtube.com/watch?v=5GBVMGXXFMw
You've probably been asked this about billion times before, but why did you decide to name the game Mirror's Edge Catalyst and is it a prequel or a sequel [fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="1_1" background_position="left ...
To continue reading this article...
BECOME A MEMBER
Unlock this article, get free shipping, exclusive discounts, and numerous other benefits.
Latest Editorial Posts
View allARTICLES
0
Cronos: The New Dawn – interview with Gregorz Like (Lead Narrative...
Oct
ARTICLES
0
Journey Beyond The Edge Of The World – interview with Markus Koepke
Jul
ARTICLES
1
Nintendo president tells tramp gamers to go take a hike!
Jul
ARTICLES
1
Phantom Blade Zero – interview with Will Chen (CEO and Publishing ...
May
ARTICLES
0
We Harvest Shadows – interview with David Wehle
May
ARTICLES
0
Reanimal – interview with Oliver Merlov (CEO, Tarsier Studios)
May
ARTICLES
0
Dying Light: The Beast – interview with Tymon Smektala (‘Dyi...
Apr
ARTICLES
0
The Time I Have Left – interview with Juan Estevez (Studio Head, G...
Mar
ARTICLES
0
Interview with Kornodd of ‘Rainchaser’ – an indie shmu...
Mar
ARTICLES
0
Lanterns Studios – interview with Jihed Jaoubi
Mar