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Mirror’s Edge Catalyst: a labour of love for DICE

Despite the original Mirror's Edge game being praised for its clean minimalist aesthetic in 2008, one of the common bugbears that many had with the game was its frustrating parkour movement in a world that suffered from frustrating level design. Despite these factors playing a huge part in curbing the game's sales potential, DICE were still able to convince Electronic Arts to give the studio one more chance at rectifying the game's core problems whilst also building upon its many strengths. And with a reboot allowing the team at DICE to wipe the slate clean, Mirror's Edge Catalyst is a game that DICE hope finally lives up to the franchise's potential. I spoke to Erik Odeldahl (Design Director of Mirror's Edge Catalyst) about this where he talked about how the game was a labour of love for DICE and why more people should give the franchise a second chance upon the game's release in May 2016.
https://www.youtube.com/watch?v=5GBVMGXXFMw
You've probably been asked this about billion times before, but why did you decide to name the game Mirror's Edge Catalyst and is it a prequel or a sequel [fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="1_1" background_position="left ...

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