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Interview with Josh Fairhurst of Limited Run Games

As someone who decided to pass up on the Vita physical release of Retro City Rampage when VBlank self-published the game, I remember tweeting Shahid Kamal (ex Sony) with the suggestion that "it would be cool to do limited releases of some of the bigger indie games. Where Sony limits supply - like Amiibos...". Of course, I wasn't the only one to think of such a grand idea, as Josh Fairhurst (of Limited Run Games) beat me to it by a mere 6 months prior - in December 2014.
Most entrepreneurs will tell you that ideas (within themselves) are practically worthless, and it's the extent to how well they're executed that separates successful businessmen from try-hard wannabes. But with Apple proving with its iPhone that no idea is ever perfectly conceived, and that all processes have to be fine-tuned and iterated upon, thus it happens to be the case with Limited Run Games.
As a publishing offshoot of Mighty Rabbit Studios, when Limited Run Games first started out, its main priorities centred on publishing physical copies of its parent company's Breach & Clear and Saturday Morning RPG games. And it wasn't until 29 October 2015 when all 1500 physical copies of its Breach & Clear "sold out in 108 minutes" that the company decided to look fur...

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