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Interview with Carlos Garcia of Anima: Gate of Memories

As a fan of indie games, I recently came across the trailer for Anima: Gate of Memories and was immediately impressed with its highly stylised Japanese-influenced art aesthetic. That the game also harked back to cult hits Nier, Bayonetta 2 and Limbo, was no coincidence and together with its rousing orchestral score, helped spur me into finding out more about the game.
Anima: Gate of Memories is a third person action RPG that is based on Carlos Garcia's extremely popular Anima franchise - a series spanning board games, fantasy RPG books, and miniatures. Initially funded via Kickstarter, the game was recently published on PS4, XBox One and PC by the indie label BadLand Indie. And whilst the game has received mixed reviews since launch (with the Metacritic average being 54%), users on Steam have however chosen to give the game a "Mostly Positive" score.
With Destructoid piquing my interest after the site rated the game 8/10, I soon discovered that the anime inspired game is actually a Spanish production for which the team consists of just three people - with series creator, Carlos Garcia, helming the project as both Producer and Director. And even though I was initially disappointed with the prospect of Anima: Gate of Memories not b...

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