As the developer behind the recently released puzzle platformer Hue, UK based Fiddlesticks had its work cut out when it attempted to release its Metroidvania style game on PC/Steam, XBox One and PS4. And whilst the PS Vita version is still some way off, both Fiddlesticks members - Henry Hoffman and Dan Da Rocha - have ensured that their game has all the hallmarks of what makes a great two-dimensional puzzle-platforming game.
With an evocative aesthetic that brings to mind games like Limbo, Hue however takes a slightly different approach by focusing on its colour swapping mechanic. And with reviewers citing Fiddlesticks' creation as being "one of the most original and engrossing platform puzzlers of recent years", I sat down with Henry Hoffman (Creative Director at Fiddlesticks) to talk about how his game caught the attention of publisher Curve Digital, and what difficulties he's had in ensuring performance parity across all platforms.
https://www.youtube.com/watch?v=coKjsUpdAXY
Fiddlesticks was started up two years ago. What is your development history and what inspired you to start up Fiddlesticks as opposed to working with a conventional developer?
So me and Dan both went to a university together, which is in Newport (Wales), ...
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