With Sniper Ghost Warrior 2 having laid the foundations for its sequel, and with the scope of Sniper Ghost Warrior 3 having increased significantly since the game was first announced in December 2014, I got to speak to Thomas Pruski (Senior Level Designer for CI Games) at Gamescom this year and asked him as to what sort of improvements fans can look forward to before the open world first-person tactical shooter launches on 27 January 2017. Enjoy!
https://www.youtube.com/watch?v=z33Mjdg7BBY
There happens to be another notable sniper series in the market called Sniper Elite. What do you think distinguishes Sniper Ghost Warrior from Sniper Elite as a series?
I think the comparisons are not as obvious as one might think. The Sniper Elite games have “sniper” in the title, but they’re fairly different games. Those guys (Rebellion Developments) are making a game set in World War Two if I’m not mistaken. Ours is more of a modern shooter, plus we are a first-person game. They’re making a third-person game. So we’re kind of both doing our own things, and trying not to get in each others way.
Sniper Ghost Warrior 3 has got three different play styles, which I think is a first for the series. You’re trying to incorporate the "Sniper", the "Gh...
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