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Interview with Gregory Szucs of Vampyr

As someone who has always been intrigued by Dontnod Entertainment's output, and as a fan of action role-playing games, I couldn't resist the opportunity of finding out more about Vampyr after the studio unveiled its latest project. And even though details regarding Dontnod's game are still pretty sketchy at the moment, I'm fairly certain that Focus Home Interactive have a winner on their hands - especially when taking into account the studio's lofty achievements. And so as to find out more about Vampyr, I spoke to Gregory Szucs (Art Director, Dontnod) and got to ask him as to why Vampyr is so markedly different from what Dontnod have attempted previously. Enjoy!
https://www.youtube.com/watch?v=sTExU8XsvOw
Vampyr looks quite different from any of the games that Dontnod have developed previously, such as Life Is Strange - which had a very colourful, almost cell-shaded aesthetic. And Remember Me also had a sci-fi aesthetic as well, which was very bright. But Vampyr takes a very dour, retro, and dirty look. What influenced that decision?
First, Vampyr has many common points with Remember Me's style. We are rendering on PBR - Physically Based Rendering techniques, which are integrated into Unreal 4. But we’re not doing the same thing w...

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