With the original release of Dear Esther pushing forward the boundaries of game design and storytelling in 2012, it was only a matter of time before gaming audiences would come to see the need for a current gen HD remake in the form of Dear Esther: Landmark Edition.
Keeping the essence of what made the original game so great, Landmark Edition is mostly the same game, but has been rebuilt in the Unity 5 engine with reworked textures and lighting. Add to this, the new game features remastered audio as well as an audio commentary from its makers. In light of this, I spoke to Dan Pinchbeck (Writer and Designer, The Chinese Room) and got to ask him as to how he's adapted to the success of his studio since the game's original 2012 release, and what sort of enhancements gamers can expect from Dear Esther's HD remake. Enjoy!
https://www.youtube.com/watch?v=w_6vAmlrbsI
How old are you and what’s your background in games development?
43. I’ve been playing games for like 35 years. I think I first played an Atari 2600, told my parents and everybody in my family to chip-in together for birthday and Christmas to get a ZX80 Spectrum, which was the first time I ever made games. Actually, when we made Dear Esther, I was teaching at a university a...
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